Mountain Mama & Deep Interlock
All Mother Mountain from Horizon Zero Dawn "Living structures contain some form of interlock: situations where centers are ‘hooked’ into their surroundings." - Christopher Alexander In the previous posts I have mostly tried to show how patterns can be applied to narrative in video games by pointing out how the pattern wasn't applied. I think it is effective to point out certain assumed deficiencies in order to explain how a pattern can be used in analysis. But sometimes it might be more illustrative to show how a pattern is actually successfully implemented into a game's narrative. I believe Deep Interlock is such a pattern. In Horizon Zero Dawn we see Deep Interlock around the main character, Aloy, on several levels. Her story and the genesis of her being, are intricately interlocked into the rest of the game. Aloy is grown in an artificial womb and put on the doorstep of "the Old Ones". The Old Ones is how the Nora tribe that Aloy is a part of refer to the...